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        <title>OneHourGameJam - Category - TimBeaudet::GameDeveloper()</title>
        <link>https://timbeaudet.com/blog/categories/onehourgamejam/</link>
        <description>OneHourGameJam - Category - TimBeaudet::GameDeveloper()</description>
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            <webMaster>tim@tyrebytes.com (TimBeaudet)</webMaster><lastBuildDate>Sat, 04 Jul 2015 21:33:19 &#43;0000</lastBuildDate><atom:link href="https://timbeaudet.com/blog/categories/onehourgamejam/" rel="self" type="application/rss+xml" /><item>
    <title>#1HGJ Entry – Chess</title>
    <link>https://timbeaudet.com/blog/2015/07/04/1hgj-entry-chess/</link>
    <pubDate>Sat, 04 Jul 2015 21:33:19 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2015/07/04/1hgj-entry-chess/</guid>
    <description><![CDATA[<p><a href="http://www.timbeaudet.com/blog/2015/07/04/1hgj-entry-chess/" target="_blank" rel="noopener noreffer "></a></p>
<p> </p>
<p>Here is a game I made in a single hour for OneHourGameJam the theme, and thus title is:Â Chess</p>
<p><a href="http://www.timbeaudet.com/goods/ludumdare/hour_games/20150704_chess_macosx.zip" target="_blank" rel="noopener noreffer ">Chess (for Mac OS X)</a></p>
<p><a href="http://www.timbeaudet.com/goods/ludumdare/hour_games/20150704_chess_windows.zip" target="_blank" rel="noopener noreffer ">Chess (for Windows)</a></p>
<p>Working on a game in an hour is a great way to learn the weaknesses about your development pipeline, be it in coding, art or audio. Â TheÂ result is almost always a project that will get thrown away, seriously it took 60 minutes to make, but the experience is certain to teach you something and sharpen game development skills.</p>]]></description>
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    <title>#1HGJ Entry – Teamwork</title>
    <link>https://timbeaudet.com/blog/2015/06/13/1hgj-entry-teamwork/</link>
    <pubDate>Sat, 13 Jun 2015 21:22:25 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2015/06/13/1hgj-entry-teamwork/</guid>
    <description><![CDATA[<p><a href="http://www.timbeaudet.com/blog/2015/06/13/1hgj-entry-teamwork/" target="_blank" rel="noopener noreffer "></a></p>
<p>Here is a game I made in a single hour for OneHourGameJam the theme, and thus title is:Â Teamwork</p>
<p><a href="http://www.timbeaudet.com/goods/ludumdare/hour_games/20150613_teamwork_macosx.zip" target="_blank" rel="noopener noreffer ">Teamwork (for Mac OS X)</a></p>
<p><a href="http://www.timbeaudet.com/goods/ludumdare/hour_games/20150613_teamwork_windows.zip" target="_blank" rel="noopener noreffer ">Teamwork (for Windows)</a></p>
<p>Working on a game in an hour is a great way to learn the weaknesses about your development pipeline, be it in coding, art or audio. Â TheÂ result is almost always a project that will get thrown away, seriously it took 60 minutes to make, but the experience is certain to teach you something and sharpen game development skills.</p>]]></description>
</item>
<item>
    <title>Template Project</title>
    <link>https://timbeaudet.com/blog/2015/05/17/template-project/</link>
    <pubDate>Sun, 17 May 2015 00:13:26 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2015/05/17/template-project/</guid>
    <description><![CDATA[<p><a href="http://www.timbeaudet.com/blog/2015/05/17/template-project/" target="_blank" rel="noopener noreffer "></a></p>
<p>During the last few weeks I’ve been working on a template project to kick off a new project quickly and efficiently. Â After it took 17 minutes to get the project to blank screen for my first <a href="http://www.timbeaudet.com/blog/2015/04/29/1hgj-entry-bouncing-boxes/" target="_blank" rel="noopener noreffer ">OneHourGameJame entry</a>, it was time to improve the pipeline of starting a fresh project. Â The adventure started by</p>]]></description>
</item>
<item>
    <title>#1HGJ Entry – Flight</title>
    <link>https://timbeaudet.com/blog/2015/05/15/1hgj-entry-flight/</link>
    <pubDate>Fri, 15 May 2015 21:20:44 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2015/05/15/1hgj-entry-flight/</guid>
    <description><![CDATA[<p><a href="http://www.timbeaudet.com/blog/2015/05/15/1hgj-entry-flight/" target="_blank" rel="noopener noreffer "></a></p>
<p>Here is a game I made in a single hour for OneHourGameJam the theme, and thus title is: Flight</p>
<p><a href="http://www.timbeaudet.com/goods/ludumdare/hour_games/20150515_flight_mac.zip" target="_blank" rel="noopener noreffer ">Flight (for Mac OS X)</a></p>
<p><a href="http://www.timbeaudet.com/goods/ludumdare/hour_games/20150515_flight_windows.zip" target="_blank" rel="noopener noreffer ">Flight (for Windows)</a></p>
<p>Working on a game in an hour is a great way to learn the weaknesses about your development pipeline, be it in coding, art or audio. Â TheÂ result is almost always a project that will get thrown away, seriously it took 60 minutes to make, but the experience is certain to teach you something and sharpen game development skills.</p>]]></description>
</item>
<item>
    <title>#1HGJ Entry – Survive</title>
    <link>https://timbeaudet.com/blog/2015/05/09/1hgj-entry-survive/</link>
    <pubDate>Sat, 09 May 2015 01:38:00 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2015/05/09/1hgj-entry-survive/</guid>
    <description><![CDATA[<p><a href="http://www.timbeaudet.com/blog/2015/05/09/1hgj-entry-survive/" target="_blank" rel="noopener noreffer "></a></p>
<p>A quick entry for the 4th OneHourGameJam entry: Survive.</p>
<p><a href="http://www.timbeaudet.com/goods/ludumdare/hour_games/20150509_survive_windows.zip" target="_blank" rel="noopener noreffer ">Survive (for Windows)</a></p>
<p>Working on a game in an hour is a great way to learn the weaknesses about your development pipeline, be it in coding, art or audio. Â TheÂ result is almost always a project that will get thrown away, seriously it took 60 minutes to make, but the experience is certain to teach you something and sharpen game development skills.</p>]]></description>
</item>
<item>
    <title>#1HGJ Entry – Bouncing Boxes</title>
    <link>https://timbeaudet.com/blog/2015/04/29/1hgj-entry-bouncing-boxes/</link>
    <pubDate>Wed, 29 Apr 2015 01:22:11 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2015/04/29/1hgj-entry-bouncing-boxes/</guid>
    <description><![CDATA[<p> </p>
<p><a href="http://www.timbeaudet.com/blog/2015/04/29/1hgj-entry-bouncing-boxes/" target="_blank" rel="noopener noreffer "></a></p>
<p>A quick entry for the OneHourGameJam entry: Bouncing Boxes.</p>
<p><a href="http://www.timbeaudet.com/goods/ludumdare/hour_games/20150429_bouncing_boxes_windows.zip" target="_blank" rel="noopener noreffer ">Bouncing Boxes (for Windows)</a></p>
<p>Working on a game in an hour is a great way to learn the weaknesses about your development pipeline, be it in coding, art or audio. Â TheÂ result is almost always a project that will get thrown away, seriously it took 60 minutes to make, but the experience is certain to teach you something and sharpen game development skills.</p>]]></description>
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