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        <title>Sim Racing - Category - TimBeaudet::GameDeveloper()</title>
        <link>https://timbeaudet.com/blog/categories/sim-racing/</link>
        <description>Sim Racing - Category - TimBeaudet::GameDeveloper()</description>
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            <webMaster>tim@tyrebytes.com (TimBeaudet)</webMaster><lastBuildDate>Wed, 29 Mar 2017 02:32:41 &#43;0000</lastBuildDate><atom:link href="https://timbeaudet.com/blog/categories/sim-racing/" rel="self" type="application/rss+xml" /><item>
    <title>Artificial Intelligence in Racing Simulations</title>
    <link>https://timbeaudet.com/blog/2017/03/29/artificial-intelligence-in-racing-simulations/</link>
    <pubDate>Wed, 29 Mar 2017 02:32:41 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2017/03/29/artificial-intelligence-in-racing-simulations/</guid>
    <description><![CDATA[<p><a href="https://www.timbeaudet.com/blog/2017/03/29/artificial-intelligence-in-racing-simulations/" target="_blank" rel="noopener noreffer "></a>Long ago, <em>nowÂ over eightÂ years ago in fact,</em> a couple books; <a href="http://amzn.to/2nUgFsA" target="_blank" rel="noopener noreffer ">Speed Secrets</a> and <a href="http://amzn.to/2nUkf5K" target="_blank" rel="noopener noreffer ">A Twist of the Wrist</a> got me thinking about approaching artificial intelligence in a completely different way. I had not muchÂ experience writing artificial intelligence, a tiny bit of pathfinding, decision trees, and a few other basic things that were class assignments or the such. Wouldn’t it be cool if theÂ artificial driver had to work with the same knowledge and inputs as the player? You know, instead of directly moving the vehicle to the new location, the accelerator, brake and steering inputs would be used. The books also mentioned how important reference points are, so the driver should also use these!</p>]]></description>
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<item>
    <title>Game Development Arena</title>
    <link>https://timbeaudet.com/blog/2016/12/09/game-development-arena/</link>
    <pubDate>Fri, 09 Dec 2016 18:20:00 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2016/12/09/game-development-arena/</guid>
    <description><![CDATA[<p><a href="https://www.timbeaudet.com/blog/2016/12/09/game-development-arena/" target="_blank" rel="noopener noreffer "></a></p>
<p>No game development arena would be complete without a library of books, actually google does pretty well these days – but I also have a fair collection of table top games for those times when</p>]]></description>
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<item>
    <title>Midway Point of 2016</title>
    <link>https://timbeaudet.com/blog/2016/06/25/midway-point-of-2016/</link>
    <pubDate>Sat, 25 Jun 2016 02:57:13 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2016/06/25/midway-point-of-2016/</guid>
    <description><![CDATA[<p>June is wrapping up,Â meaning that the year is almost half over, or half the year is yet to come. Looking back at my goals for this year I’m on target for some, haven’t started others and in danger of completely failing some. As written at the start of the year my goals for the year were:</p>
<ul>
<li>
<p>Keep at $2000mo for student loan payments. <span style="color: #b3d0ff;">(on track to surpass)</span></p>
</li>
<li>
<p>Read at least 6 books, cover to cover. <span style="color: #b3d0ff;">(have read 3 books, started 2 larger text books)</span></p>]]></description>
</item>
<item>
    <title>Goodbye to 2015</title>
    <link>https://timbeaudet.com/blog/2015/12/31/goodbye-to-2015/</link>
    <pubDate>Thu, 31 Dec 2015 21:18:20 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2015/12/31/goodbye-to-2015/</guid>
    <description><![CDATA[<p><a href="/blog/assets/2015/12/Fireworks_Pe%c3%8c%c2%81cs_02.jpeg" rel=""></a></p>
<h2 id="looking-back">Looking Back</h2>
<p>I have managed toÂ lose the list of goals I set out for during 2015, my old racing team forum has now disappeared and all the information was lost. A bit unfortunate since my yearly goals have been kept there since 2009. I know that my financial goal for my student loans was not only met but <strong>exceeded</strong>! I <em>failed</em> at my writing and reading goals, although I did read a handful of books and wrote a lot of documentation for</p>]]></description>
</item>
<item>
    <title>Building Monitor Stand</title>
    <link>https://timbeaudet.com/blog/2015/09/09/building-monitor-stand/</link>
    <pubDate>Wed, 09 Sep 2015 21:50:58 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2015/09/09/building-monitor-stand/</guid>
    <description><![CDATA[<p><a href="https://www.timbeaudet.com/blog/2015/09/09/building-monitor-stand/" target="_blank" rel="noopener noreffer "></a>I’ve been racing with 22″ monitors (pictured above) forÂ nearly 8 years now, The ol’ Acers held up fairly well, though power boards were replaced on two of them and recently one developed a dead line of green pixels. I had notÂ realized, until very recently, that the virtual world had been</p>]]></description>
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