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        <title>TurtleBrains - Category - TimBeaudet::GameDeveloper()</title>
        <link>https://timbeaudet.com/blog/categories/turtlebrains/</link>
        <description>TurtleBrains - Category - TimBeaudet::GameDeveloper()</description>
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            <webMaster>tim@tyrebytes.com (TimBeaudet)</webMaster><lastBuildDate>Wed, 07 Jun 2017 00:18:38 &#43;0000</lastBuildDate><atom:link href="https://timbeaudet.com/blog/categories/turtlebrains/" rel="self" type="application/rss+xml" /><item>
    <title>mDevelopmentLog[5] = Grinding Gears</title>
    <link>https://timbeaudet.com/blog/2017/06/07/devlog_w05/</link>
    <pubDate>Wed, 07 Jun 2017 00:18:38 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2017/06/07/devlog_w05/</guid>
    <description><![CDATA[<p style="text-align: center;">
</p>
<p>Hello Turtles,</p>
<p>Sara cat and Monky bird changed gears from the normal programming on TurtleBrainsÂ stuff into starting to moveÂ forward on ZoomCarWorld3. Initially some basic art practice in blender working on a small homemade go-kart before deciding the ZCW3 wouldÂ start out as</p>]]></description>
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<item>
    <title>mDevelopmentLog[4] = More Networking</title>
    <link>https://timbeaudet.com/blog/2017/05/30/devlog_w04/</link>
    <pubDate>Tue, 30 May 2017 21:38:49 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2017/05/30/devlog_w04/</guid>
    <description><![CDATA[<p>Hello Turtles,</p>
<p>So last week Monky bird and Sara catÂ commandedÂ me to fiddle with adding a networking layer to TurtleBrains and thus wasÂ to be continued for a second week, to ensure that the networking layer could be used on Windows as well as Mac and Linux. Long ago I remember a teacher or someone experienced talk about how the sockets in WinSock are straight-forward and based on sockets used in unix systems. For the most part that is true, but</p>]]></description>
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<item>
    <title>mDevelopmentLog[3] = Networking</title>
    <link>https://timbeaudet.com/blog/2017/05/22/devlog_w03/</link>
    <pubDate>Mon, 22 May 2017 00:55:02 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2017/05/22/devlog_w03/</guid>
    <description><![CDATA[<p>Hello Turtles,</p>
<p>This blog post is a week delayed, and I apologize for that. Essentially during the week was spent being ordered by Monky Bird and Sara Cat to revamp the old networking code I’ve had laying around since 2009 and before, and bring it up to TurtleBrains standards, or at least start</p>]]></description>
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<item>
    <title>mDevelopmentLog[2] = “Racing Against Keyboard Failures”</title>
    <link>https://timbeaudet.com/blog/2017/05/16/devlog_w02/</link>
    <pubDate>Tue, 16 May 2017 23:04:31 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2017/05/16/devlog_w02/</guid>
    <description><![CDATA[<p>Hello Turtles,</p>
<p>This week has proved to be slightly less productive or forward moving thanÂ desired, but still, progress is progress. Moku, one of the artists I collaborated with on LudumDare 38, was kind enough to spend time and effort to improve the visuals of the Egg Drop sample/tutorial project. The finished art has not</p>]]></description>
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<item>
    <title>mDevelopmentLog[1] = “TurtleBrains to iOS”</title>
    <link>https://timbeaudet.com/blog/2017/05/09/devlog_w01/</link>
    <pubDate>Tue, 09 May 2017 00:11:02 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2017/05/09/devlog_w01/</guid>
    <description><![CDATA[<p>Hello Turtles,</p>
<p>Plans change. This week was no exception. I did start working on the TurtleBrains improvements that I set out and I did not start working on a top-down racing game. Instead I continued working on TurtleBrains and started porting it to iOS devices. I have also found out about <a href="https://github.com/aziz/PlainTasks" target="_blank" rel="noopener noreferrer">PlainTasks</a>, which is a Sublime Text plugin that allows quick creation and management of todo items, tasks. It even tracks when items were</p>]]></description>
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<item>
    <title>TurtleBrains now with Linux Support</title>
    <link>https://timbeaudet.com/blog/2016/11/14/turtlebrains-now-with-linux-support/</link>
    <pubDate>Mon, 14 Nov 2016 02:12:31 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2016/11/14/turtlebrains-now-with-linux-support/</guid>
    <description><![CDATA[<p><a href="https://www.timbeaudet.com/blog/2016/11/14/turtlebrains-now-with-linux-support/" target="_blank" rel="noopener noreffer "></a></p>
<p>Upon starting <a href="https://www.turtlebrains.com" target="_blank" rel="noopener noreffer ">TurtleBrains</a> it was planned to support many major platforms. <em>Not so</em> recently Linux support was added, actuallyÂ TurtleBrainsÂ had been compiling on Linux, and even running with <span style="font-family: 'Lucida Console', monospace;">#define tb_legacy_gl_forced</span> in tbi_renderer.h (or compilation settings). This of course is not very</p>]]></description>
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<item>
    <title>October Back-and-Forth</title>
    <link>https://timbeaudet.com/blog/2016/10/29/october-back-and-forth/</link>
    <pubDate>Sat, 29 Oct 2016 22:57:05 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2016/10/29/october-back-and-forth/</guid>
    <description><![CDATA[
<p>First, I’ve abandoned the blog for a while and I shall apologize forÂ anyone who actually reads my entries,Â perhaps only to my future self. An avid reader would knowÂ I did <a href="https://www.timbeaudet.com/blog/2016/09/09/september-is-artember/" target="_blank" rel="noopener noreffer ">#Artember</a>Â butÂ I don’t think I ever mentioned taking part in</p>]]></description>
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<item>
    <title>September is Artember</title>
    <link>https://timbeaudet.com/blog/2016/09/09/september-is-artember/</link>
    <pubDate>Fri, 09 Sep 2016 02:23:23 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2016/09/09/september-is-artember/</guid>
    <description><![CDATA[<p><a href="/blog/assets/2016/09/20160907_231856_screencap.gif" rel=""></a></p>
<p>It was decided, at the end of August, that I would be attempting to make or practice a bit of art each day during September. Hopefully I can make it last a bit longer, but if I can complete some art each day I will have achieved my goal for the year. <strong>Art is hard.</strong></p>]]></description>
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<item>
    <title>Choosing A License</title>
    <link>https://timbeaudet.com/blog/2015/09/04/choosing-a-license/</link>
    <pubDate>Fri, 04 Sep 2015 02:30:31 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2015/09/04/choosing-a-license/</guid>
    <description><![CDATA[<p>One of the most difficult decisionsÂ that keeps sliding back on the TurtleBrains todo list is picking a license. Â It has been said that I’m being unrealistic,Â so perhaps IÂ want too much, for wanting to getÂ nominal proceeds back from my efforts. Â I’ve been on <a href="http://choosealicense.com/" target="_blank" rel="noopener noreffer ">http://choosealicense.com/</a> quite a bit and the two that stand out are MIT and GPLv3 for slightly different reasons.</p>
<p>MIT seems to be less restrictive to those that want to use TurtleBrains, they are not forced to discloseÂ their code, and perhaps moreÂ programmers would give TurtleBrains a try. Â But it also falls down in thatÂ programmers couldÂ ignore any closed/purchasable license thatÂ may allow me toÂ retrieve any financial benefit, even minimally.</p>]]></description>
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<item>
    <title>Converting TurtleBrains to OpenGL 3.2 Core</title>
    <link>https://timbeaudet.com/blog/2015/05/21/converting-turtlebrains-to-opengl-3-2-core/</link>
    <pubDate>Thu, 21 May 2015 21:30:59 &#43;0000</pubDate>
    <author>tim@tyrebytes.com (TimBeaudet)</author>
    <guid>https://timbeaudet.com/blog/2015/05/21/converting-turtlebrains-to-opengl-3-2-core/</guid>
    <description><![CDATA[ 
<p>TurtleBrains development began with OpenGL as it should help allow TurtleBrains to remain fairly platform independent, at least across personal computers; Windows, Mac OS X and Linux, the first batch of target platforms. At the time I did not realize I was using</p>]]></description>
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