(Historic Post: July 19th 2007)
A long time it has beenÂ since the beginning of this project, and I foresee a long time into the
development of the project.Â I am starting to have some issues with theÂ frame rate.Â It is incredibly slow, and shouldn’t be.Â I am in theÂ process of re-organizing some of the code which is going to be anotherÂ long boring tedious process that is going to drop my morale, actuallyÂ it already has and I haven’t started yet.Â Though when it is done theÂ project should run at a better rate of speed.Â I haven’t done much workÂ on the actual project since the last time I wrote, because ofÂ procrastination, but hopefully soon I will get things working.Â My mainÂ goal is to have the game in a playable state by mid August.
AÂ playable state means you can choose tracks, the race setup menu isÂ fully functional and the racing is functional – Laps are counted, LapÂ times are tracked, Checking Positions Work, and everything except forÂ the weapons…Â Currently those are still on hold.Â But Quick-Race andÂ Multiplayer races should be able to be played before the game is deemedÂ playable.Â I need to get new screenshots up as well since I walls andÂ trees added to a track make the track more interesting.
Once theÂ game is in a playable state, I am going to start working on the physicsÂ systems, which basically means working on the collisions.Â So that whenÂ your car hits a tree it will go flying into the spinning frenzy…Â AndÂ the other collisions that need to work to make the game moreÂ interesting…