(Historic Post: July 19th 2007)
A long time it has been since the beginning of this project, and I foresee a long time into the
development of the project. I am starting to have some issues with the frame rate. It is incredibly slow, and shouldn’t be. I am in the process of re-organizing some of the code which is going to be another long boring tedious process that is going to drop my morale, actually it already has and I haven’t started yet. Though when it is done the project should run at a better rate of speed. I haven’t done much work on the actual project since the last time I wrote, because of procrastination, but hopefully soon I will get things working. My main goal is to have the game in a playable state by mid August.
A playable state means you can choose tracks, the race setup menu is fully functional and the racing is functional – Laps are counted, Lap times are tracked, Checking Positions Work, and everything except for the weapons… Currently those are still on hold. But Quick-Race and Multiplayer races should be able to be played before the game is deemed playable. I need to get new screenshots up as well since I walls and trees added to a track make the track more interesting.
Once the game is in a playable state, I am going to start working on the physics systems, which basically means working on the collisions. So that when your car hits a tree it will go flying into the spinning frenzy… And the other collisions that need to work to make the game more interesting…