RacerX Restarted

(Historic Post: August 13th 2008)

Beep beep!

Well, after nearly a year break it is time to start working on the old RacerX project again.  Last night, August 12th 2008, Karel and I successfully got RacerX to connect, VPN to connect and use SVN to allow him to become an official RacerX tester, and also transmitted voice over the internet using RacerX.  The current plans are to sort out some other small issues and get more logging information going as well as the user config file which is highly needed.  A small console system may prove useful for testing and such although at the moment we will live without it.  User config will grow over time but currently it will store the last connected IP, the users name – which also needs to be increased as I noticed I can’t even use blackbird.  Eventually I may make a user-name and player-name for the players so that the user-name can never change yet the player-name can.  This won’t be for quite some time as I would need a database, and other things for each use and this will only happen if the project is to go somewhere.

As of now  there are no plans to keep it strictly the Arcade style combat racer that it was once designed to be.  Currently the original RacerX code base will serve as the starting point for testing network programming, both voice and text chat, and moving the “tanks” around.  A rudimentary collision system will be added and tested over the internet to see how the game will withstand.  Once the project is working over the internet I will make a decision whether or not to keep the original RacerX idea and keep small RC cars in mind as a combat racer, however other thoughts have developed into a more simulation like environment going for realistic physics over anything else.

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