It is time to start working out a bit. Â I’m not talking about going to the gym and pumping iron, or waking early to go for a jog, although those are not bad ideas.Â Â I’m talking about game development. Â I’ve been participating inÂ LudumDare events for several years now,Â and recently LD30 took place soÂ making a game was on the list of things to do. Â The weekend was quite a failure for me, the theme had beat me and left me to dry.
After the theme was announced, noÂ gameÂ ideasÂ came. Â It was a struggle to find something that might become fun. Â I tried three different ideas from a runner, to an action shooter, to a twist on snake. Â At approximately halfway through the weekend the result was a version of snake withÂ place-holder art and was notÂ actually fun to play.Â Â I abandoned the project and went on a downward spiral, after 15 years of making games this wasÂ all I was able toÂ come up with? Â It felt awful.
When you fall down, get back up.
It would be easy to stay down, butÂ it is time to getÂ better. Â Practice. Â Work on the game development skills that I’ve dried up upon. Â I feel good about myÂ programming skills, but I certainly lackÂ some subtleties that are extremely important for game development. Â I’d like to be able to make a game in 48 hours and have it be something that comes out looking reasonable and playing reasonably well.
So I’ve joined the #OneGameAMonth community in hopes to create a basic game every month, andÂ look forward to both the challenge and the learning experiences that will come. Â I will be buildingÂ upon my #TurtleBrains framework thatÂ is aimed to be a high-qualityÂ C++Â framework for 2D game development and real-time applications. Â #OneGameAMonth will also allow me to work on my artistic skills which currently stand far belowÂ that of the average five year-old.
Having joined #OneGameAMonth it is time to get a jump start. Â This weekend I will be working on my failed LudumDare in an attempt to make a playable, and possibly fun version of Snake. Â My focus will not be on design, or programming complexity, my focus will be on the art, and polish. Â Snake is an extremely simple game thatÂ I’ve used forÂ prototyping and framework testing before, so polishing itÂ should be a good first exercise.