It is pretty late into the month already.Â Â IÂ failed to make a singleÂ gameÂ since I’ve joined @OneGameAMonth inÂ September, I should have two by this point in time! Â So November is going to be different. Â Initially I was going to jump into NaNoWriMo and do some creative writing, but game development is important to me, andÂ I need to work out those muscles.
With that, I’ve announced that I will complete a game duringÂ November. Â I had a short discussion on twitter about this, that initially I’ve had issues with “just creating a game”. Â I basically set theÂ bar ofÂ standards too high for myself. Â It was set atÂ an achievable level, howeverÂ I’d becomeÂ overwhelmed and give up before putting any effort in, so I have now lowered the bar.
In November, my game is going to be a top-down racing game. Â IÂ have set the following as a minimum feature set toÂ consider the project a success.
- Minimum of aÂ single track and single car for the player.
- “Hot lapping”Â for the best lap time, with saved best lap time.
- Lap Validation, no wheels off,Â and completed a full lap.
This is certainly a short list, but isÂ a fairÂ amount of stuff to get done, consideringÂ the time I’ve set a side and effortÂ in the past months. Â I hope to build this so that for future @OneGameAMonth’s I can perhaps create additional game modes, and/or add significant features. Â If not obvious, racing is amazing.