November 9, 2014
It is pretty late into the month already.Â Â IÂ failed to make a singleÂ gameÂ since I’ve joined @OneGameAMonth inÂ September, I should have two by this point in time! Â So November is going to be different. Â Initially I was going to jump into NaNoWriMo and do some creative writing, but game development is important to me, andÂ I need to work out those muscles.
With that, I’ve announced that I will complete a game duringÂ November. Â I had a short discussion on twitter about this, that initially I’ve had issues with “just creating a game”. Â I basically set theÂ bar ofÂ standards too high for myself. Â It was set atÂ an achievable level, howeverÂ I’d becomeÂ overwhelmed and give up before putting any effort in, so I have now lowered the bar.
In November, my game is going to be a top-down racing game. Â IÂ have set the following as a minimum feature set toÂ consider the project a success.
- Minimum of aÂ single track and single car for the player.
- “Hot lapping”Â for the best lap time, with saved best lap time.
- Lap Validation, no wheels off,Â and completed a full lap.
This is certainly a short list, but isÂ a fairÂ amount of stuff to get done, consideringÂ the time I’ve set a side and effortÂ in the past months. Â I hope to build this so that for future @OneGameAMonth’s I can perhaps create additional game modes, and/or add significant features. Â If not obvious, racing is amazing.
Comments Off on November OneGameAMonth Goal | LudumDare, OneGameAMonth, Programming | Permalink
Posted by timbeaudet
November 1, 2014
Ouch. Â That hurt. Â I’ve joined @OneGameAMonth two months ago and I have zero games. Â Actually, uponÂ making theÂ announcement I failed to put any more time orÂ energy into it. Â I’m rebooting though, and hoping to make something count for November. Â I’d really like to get TurtleBrains working a bit better before LudumDare 31, coming this December 5th-8th!
I’ve yet to decide what to make, pong? snake? asteroids? Â Or should I slapÂ the old Scrapyard Racing project back into drive and do aÂ “simple” top down racer. Â I am addicted to speed,Â and that would likely hold my interest longer, so it is tempting, but it is also overwhelming because I don’t want to just create a game…
Part of my issueÂ isÂ making the commitment, and even those small games take time to polish. Â I don’t want to just throw out some game and call it “my finished game this month”, I want to finish games that pop. Â I am after-all a professional game developer, how hard can it be to make a game in a month?
But in November I will work on TurtleBrains as little as possible, mostly just enough to get better sprite handling and possibly sounds, but my focus will be on a game. Â Yet to be decided. Â I should have something started this weekend.
Comments Off on Two months later, zero games! | LudumDare, OneGameAMonth, Programming, TurtleBrains | Permalink
Posted by timbeaudet