November OneGameAMonth Goal

It is pretty late into the month already.  I failed to make a single game since I’ve joined @OneGameAMonth in September, I should have two by this point in time!  So November is going to be different.  Initially I was going to jump into NaNoWriMo and do some creative writing, but game development is important to me, and I need to work out those muscles.

With that, I’ve announced that I will complete a game during November.  I had a short discussion on twitter about this, that initially I’ve had issues with “just creating a game”.  I basically set the bar of standards too high for myself.  It was set at an achievable level, however I’d become overwhelmed and give up before putting any effort in, so I have now lowered the bar.

In November, my game is going to be a top-down racing game.  I have set the following as a minimum feature set to consider the project a success.

  • Minimum of a single track and single car for the player.
  • “Hot lapping” for the best lap time, with saved best lap time.
  • Lap Validation, no wheels off, and completed a full lap.

This is certainly a short list, but is a fair amount of stuff to get done, considering the time I’ve set a side and effort in the past months.  I hope to build this so that for future @OneGameAMonth’s I can perhaps create additional game modes, and/or add significant features.  If not obvious, racing is amazing.

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