It is pretty late into the month already. I failed to make a single game since I’ve joined @OneGameAMonth in September, I should have two by this point in time! So November is going to be different. Initially I was going to jump into NaNoWriMo and do some creative writing, but game development is important to me, and I need to work out those muscles.
With that, I’ve announced that I will complete a game during November. I had a short discussion on twitter about this, that initially I’ve had issues with “just creating a game”. I basically set the bar of standards too high for myself. It was set at an achievable level, however I’d become overwhelmed and give up before putting any effort in, so I have now lowered the bar.
In November, my game is going to be a top-down racing game. I have set the following as a minimum feature set to consider the project a success.
- Minimum of a single track and single car for the player.
- “Hot lapping” for the best lap time, with saved best lap time.
- Lap Validation, no wheels off, and completed a full lap.
This is certainly a short list, but is a fair amount of stuff to get done, considering the time I’ve set a side and effort in the past months. I hope to build this so that for future @OneGameAMonth’s I can perhaps create additional game modes, and/or add significant features. If not obvious, racing is amazing.