After a random discussion on in the #LudumDare irc channel about directory watching and the desire to get a normal mapping shader implemented one Saturday morning I decided to develop and integrate “hot loading” shaders scripts. Never heard of hot-loading assets, well the best description I can give is: Flipping Magical. No really, I can open Game Project and change an asset file, like the script, hit save, and watch the effects be applied immediately. It is not that difficult to setup. Read the rest of this entry »
Actionable Input!
September 24, 2016class InputAction { public: bool IsDown(void) const; bool IsPressed(void) const; bool IsReleased(void) const; void ClearBindings(void); void AddBinding(const tbApplication::Key& keyBinding); void RemoveBinding(const tbApplication::Key& keyBinding); private: KeyContainer mKeyBindings; };
Just before LudumDare 36 I added a new way to handle input to TurtleBrains framework, it is quite simple but so far I really enjoy the way it is used. It is just a powerful little object that can Read the rest of this entry »
Allagash Canoe Trip
September 19, 2016Earlier this year, way back in early June, I took my dad on canoe trip through the Allagash Wilderness Waterway. This is a 92 mile waterway stretching over several large lakes and going down the Allagash river until you reach a little town near the top of Maine. After traveling by road for hours, including hours on some well used dirt logging roads we unloaded the truck, loaded the canoe and set off on the water. This was my Read the rest of this entry »
Spline Editor For Fencing
September 18, 2016
Racetracks have a lot of fencing, and placing each section of fencing section by section would be a daunting task, so I spent the last few hobby development sessions creating a way to edit a spline that could be attached to an object to place the fence. Last year I had my first experience with bezier curves when I Read the rest of this entry »
September is Artember
September 9, 2016It was decided, at the end of August, that I would be attempting to make or practice a bit of art each day during September. Hopefully I can make it last a bit longer, but if I can complete some art each day I will have achieved my goal for the year. Art is hard. Read the rest of this entry »
LudumDare 36: Ancient Robots
September 5, 2016What a weekend project this one proved to be, I spent most of my Friday looking through the themes to get basic ideas, something I usually avoid. Prior to theme announcement I was assuming the theme would be unfavorable, since I had great ideas for others and so-so ideas for the rest. Ancient Technology was a so-so idea that Read the rest of this entry »