Indie Adventure: August 2018
Hello Turtles, this post is late, very late and I’m going to make it straight to the point:
Indie Adventure: July 2018
- $300 Personal Investments
- $92.66 Archer Sales (birthday sale)
- $2.32 Interest from Savings
- $18.82 Viewer Donations
For the purpose of these reports income is defined as the money that has reached my hands, or more technically the adventure bank/paypal accounts.
- $5.00 Linode Servers
- $51.80 Website domain
- $111.70 Contract for track pieces and blog content.
This is straight forward, the loot I’ve spent hard earned gold on during the month.
Sales / Sources:
- $84.50 for 2 sales of Archer
- $46.87 from super supportive Twitch viewers
Important note here, Sales/Sources contains money that may, or may not, have reached the accounts via income. The actual values may be inflated from what actually gets pulled in, say from distribution platforms taking a cut, cuts for transferring money.
- 130.5 hours
$1725.47 + $245.30 ($413.80 - $168.50) = $1970.77
Note: There is a discrepancy from June end to July start; likely caused by some things I had to change/adjust for in my accounting sheets. This should be the last and only time this adjustment occurs.
During the month of August, now nearly over, I am looking deeper into starting a company, and continuing development of a rocket boosted combat racer with big air, deciding where it is going and getting lap timing in to the game.
Fletcher and I will be streaming Indie Tavern: Round 3 on September 2nd, 9am to 10am ET. Go to the link to setup a reminder!
In an attempt to be completely transparent with my Indie Adventure I will post information about the quest each month. This will also be discussed with Fletcher from Noctem Studios on the first Sunday of every month on the Indie Tavern livestream. As a low-level adventurer, I suspect Read the rest of this entry »
I’m going to try bringing back the blog as I update the development log each week. This is a bit behind schedule, but I’ll try to get back on track. Still doing Early Morning Development, every morning – every day and things have been moving forward. Stay tuned for better updates in near future.
Until then, have a good one!
It has always been my aim to provide as much of a log about creating a racing simulation as I can, including the mathematics of the simulation and other details. I’ve just setup something on the blog to allow. So here we will start be some of the extremely basic math/physics that an average high-schooler would understand. Read the rest of this entry »
Sara cat and Monky bird changed gears from the normal programming on TurtleBrains stuff into starting to move forward on ZoomCarWorld3. Initially some basic art practice in blender working on a small homemade go-kart before deciding the ZCW3 would start out as Read the rest of this entry »
So last week Monky bird and Sara cat commanded me to fiddle with adding a networking layer to TurtleBrains and thus was to be continued for a second week, to ensure that the networking layer could be used on Windows as well as Mac and Linux. Long ago I remember a teacher or someone experienced talk about how the sockets in WinSock are straight-forward and based on sockets used in unix systems. For the most part that is true, but Read the rest of this entry »
This blog post is a week delayed, and I apologize for that. Essentially during the week was spent being ordered by Monky Bird and Sara Cat to revamp the old networking code I’ve had laying around since 2009 and before, and bring it up to TurtleBrains standards, or at least start Read the rest of this entry »
This week has proved to be slightly less productive or forward moving than desired, but still, progress is progress. Moku, one of the artists I collaborated with on LudumDare 38, was kind enough to spend time and effort to improve the visuals of the Egg Drop sample/tutorial project. The finished art has not Read the rest of this entry »