mDevelopmentLog[5] = Grinding Gears

June 7, 2017

Hello Turtles,

Sara cat and Monky bird changed gears from the normal programming on TurtleBrains stuff into starting to move forward on ZoomCarWorld3. Initially some basic art practice in blender working on a small homemade go-kart before deciding the ZCW3 would start out as Read the rest of this entry »

mDevelopmentLog[4] = More Networking

May 30, 2017

Hello Turtles,

So last week Monky bird and Sara cat commanded me to fiddle with adding a networking layer to TurtleBrains and thus was to be continued for a second week, to ensure that the networking layer could be used on Windows as well as Mac and Linux. Long ago I remember a teacher or someone experienced talk about how the sockets in WinSock are straight-forward and based on sockets used in unix systems. For the most part that is true, but Read the rest of this entry »

mDevelopmentLog[3] = Networking

May 22, 2017

Hello Turtles,

This blog post is a week delayed, and I apologize for that. Essentially during the week was spent being ordered by Monky Bird and Sara Cat to revamp the old networking code I’ve had laying around since 2009 and before, and bring it up to TurtleBrains standards, or at least start Read the rest of this entry »

mDevelopmentLog[2] = “Racing Against Keyboard Failures”

May 16, 2017

Hello Turtles,

This week has proved to be slightly less productive or forward moving than desired, but still, progress is progress. Moku, one of the artists I collaborated with on LudumDare 38, was kind enough to spend time and effort to improve the visuals of the Egg Drop sample/tutorial project. The finished art has not Read the rest of this entry »

mDevelopmentLog[1] = “TurtleBrains to iOS”

May 9, 2017

Hello Turtles,

Plans change. This week was no exception. I did start working on the TurtleBrains improvements that I set out and I did not start working on a top-down racing game. Instead I continued working on TurtleBrains and started porting it to iOS devices. I have also found out about PlainTasks, which is a Sublime Text plugin that allows quick creation and management of todo items, tasks. It even tracks when items were Read the rest of this entry »

TurtleBrains now with Linux Support

November 14, 2016


Upon starting TurtleBrains it was planned to support many major platforms. Not so recently Linux support was added, actually TurtleBrains had been compiling on Linux, and even running with #define tb_legacy_gl_forced in tbi_renderer.h (or compilation settings). This of course is not very Read the rest of this entry »

October Back-and-Forth

October 29, 2016


First, I’ve abandoned the blog for a while and I shall apologize for anyone who actually reads my entries, perhaps only to my future self. An avid reader would know I did #Artember but I don’t think I ever mentioned taking part in Read the rest of this entry »

Actionable Input!

September 24, 2016
class InputAction
  bool IsDown(void) const;
  bool IsPressed(void) const;
  bool IsReleased(void) const;

  void ClearBindings(void);
  void AddBinding(const tbApplication::Key& keyBinding);
  void RemoveBinding(const tbApplication::Key& keyBinding);

  KeyContainer mKeyBindings;

Just before LudumDare 36 I added a new way to handle input to TurtleBrains framework, it is quite simple but so far I really enjoy the way it is used. It is just a powerful little object that can Read the rest of this entry »

September is Artember

September 9, 2016


It was decided, at the end of August, that I would be attempting to make or practice a bit of art each day during September. Hopefully I can make it last a bit longer, but if I can complete some art each day I will have achieved my goal for the year. Art is hard. Read the rest of this entry »

Choosing A License

September 4, 2015

One of the most difficult decisions that keeps sliding back on the TurtleBrains todo list is picking a license.  It has been said that I’m being unrealistic, so perhaps I want too much, for wanting to get nominal proceeds back from my efforts.  I’ve been on quite a bit and the two that stand out are MIT and GPLv3 for slightly different reasons.

MIT seems to be less restrictive to those that want to use TurtleBrains, they are not forced to disclose their code, and perhaps more programmers would give TurtleBrains a try.  But it also falls down in that programmers could ignore any closed/purchasable license that may allow me to retrieve any financial benefit, even minimally.

GPLv3 seems restrictive and possibly scares many from using TurtleBrains to begin with, and if nobody uses it why would anyone want to purchase the closed license?

Ultimately I’d like to see $25-50 for a project that plans to have an install base greater than 1000 users, and/or projects that are selling while using TurtleBrains.  I want this to be a minimal amount of money more like saying “thanks for giving my project a boost” and aimed at projects that have or are planning to make monies.

Which is why GPLv3 with a purchasable closed license has been on my mind, until someone was mentioning few would considering using TurtleBrains at that point.

Any opinions? Advice? Help!? It is appreciated.