Ouch. That hurt. I’ve joined @OneGameAMonth two months ago and I have zero games. Actually, upon making the announcement I failed to put any more time or energy into it. I’m rebooting though, and hoping to make something count for November. I’d really like to get TurtleBrains working a bit better before LudumDare 31, coming this December 5th-8th!
I’ve yet to decide what to make, pong? snake? asteroids? Or should I slap the old Scrapyard Racing project back into drive and do a “simple” top down racer. I am addicted to speed, and that would likely hold my interest longer, so it is tempting, but it is also overwhelming because I don’t want to just create a game…
Part of my issue is making the commitment, and even those small games take time to polish. I don’t want to just throw out some game and call it “my finished game this month”, I want to finish games that pop. I am after-all a professional game developer, how hard can it be to make a game in a month?
Very.
But in November I will work on TurtleBrains as little as possible, mostly just enough to get better sprite handling and possibly sounds, but my focus will be on a game. Yet to be decided. I should have something started this weekend.