TimBeaudet::GameDeveloper();

Build a Bridge (LD47)
by Tim Beaudet, tsjost, windrax

Drive a skid steer around the city to build bridges! I collaborated with tsjost doing audio and windrax visuals. This is the second game testing the ice Physics Engine.

Eggcelerate! (LD46)
by Tim Beaudet

My first jam in Unity, driving around with an egg on top of your car. Don't drop the egg or it will go splat. Good luck!

Who Let the Dog Out? (LD45)
by Tim Beaudet

The effort here was on a development tool for my games that opens a terminal like tool using ImGui and connects to the game to run commands.

Cash Crop (LD44)
by Tim Beaudet

A very simple effort with minimal time just to continue the streak of LudumDare games completed in a row. The tree creates money!! Can I get one?

Diver (LD43)
by Tim Beaudet, Dizzy

Dizzy and I collaborated to create a small diving game where you must sacrifice some of the treasure in order to swim back to the boat. Treasure is heavy!

Beyond Closed Doors (LD42)
by Tim Beaudet

During this jam I was working towards a larger project and performing level design. The gameplay was driving a car through doors that were closing slowly to see how far you could get.

Speed Phoning (LD41)
by Tim Beaudet

Speed Phoning is a very difficult game that combines two incompatible genres Puzzle while Racing. You must keep the kart speed high enough or the puzzle will reset.

Hover Burner (LD40)
by Tim Beaudet, tsjost, James_Deans_James, bvalosek, trivorak, Kameesabee

Hover Burner is a 2D racing game with hovercrafts that have flamethrowers attached. Fuel weighs a lot more and slows the car down but can be used to power the flamethrowers. Choose your pit strategies wisely to optimize your times.

eDrive (LD39)
by Tim Beaudet

The future is fully electric cars but until then experience the ultimate range anxiety while trying to charge your electric car.

Toy Run (LD38)
by Tim Beaudet, Olligobber, Toasty, Daniel Akesson, Moku, Adrian Hall, Lukas Kalmar, Gian Pablo

Toys get bored when nobody is watching, sometimes they arrange an obstacle course and time each other through it. Don’t touch the obstacles, they will cost lots of time as you stumble back to your feet!

Haunted Room (LD37)
by Tim Beaudet

Turn based game where you are a student fighting off fantastical beings. Mix and match spells from a spell-book to defeat as many waves of enemies as possible.

Ancient Robots (LD36)
by Tim Beaudet

Control an Ancient Robot thought to be a plane or space ship using the age old technology of punch cards. These punch cards seem to be made of stone and have aged well.

Elemental Shift (LD35)
by Tim Beaudet

Shift through the elements to fight off the endless foes that come your way, remember to be the strongest element you can be!

Ascending Roots (LD34)
by Tim Beaudet, Oliver, Daniel Akesson, Jeremy Bell, Toms Stals

Armed with a watering can and some water, you explore the world by controlling roots that ascend toward the heavens. Climb these roots, put out fires and be careful with water use. Maybe then you can get the magical golden watering can!

Burden (LD33)
by Tim Beaudet, Daniel Akesson, Jeremy Bell

Follow this woman's journey through her past, as she is chased by her traumatic and guilt-ridden memories of the plane crash that killed her family. She was the only survivor. The game is quite difficult, but it does have an ending.

Portal Miner (LD32)
by timbeaudet, Sonia Augier, Jeremy Bell

A mineral miner of the future, traveling to distant asteroid fields to collect resources. The slow collection process got you thinking and you unleash a weapon; the portal. The portal allows you to collect and process resources immediately without the long return trip. Your job is still dangerous, though, so avoid the asteroids and collect the best minerals!

Precise Shot (LD31) Play
by timbeaudet

Target practice with the traditional bow and arrow with a bit of timing involved for power shots, but don't pull back too far or the arrow will drop!

Feeding Time! (LD27) Play
by timbeaudet, Sonia Augier

I worked with my lovely girlfriend who did all the art and obviously since I didn't touch the art, the game came out looking great. Gameplay was pretty fun too, although the difficulty ramped up quickly. We made five different levels, but levels 4 and 5 were difficult, although possible.Unfortunately we didn't have enough time to add a good win effect, so if you manage to beat level 5 you will start at level 1 again and continue looping.

Cracked! (LD23) Play
by timbeaudet, @joekinley

Turn based strategy/puzzle game developed with @joekinley who did all content; art, sounds and levels. With a given number of turns per day, save the kids before the world cracks into the void.

Ten Yards Alone (LD22)
by timbeaudet

During the state championship game, your team has been crushed and injured leaving you to play alone with some random training equipment. Get the first down and score a few points to grab the title.

Escape (LD21)
by timbeaudet

Physics based gliding game where you control a paper airplane through a short defined tunnel.

Written in C++ with a very simple framework for DirectX created prior to the event.


Copyright © 2021, Tim Beaudet