mDevelopmentLog[4] = More Networking

May 30, 2017

Hello Turtles,

So last week Monky bird and Sara cat commanded me to fiddle with adding a networking layer to TurtleBrains and thus was to be continued for a second week, to ensure that the networking layer could be used on Windows as well as Mac and Linux. Long ago I remember a teacher or someone experienced talk about how the sockets in WinSock are straight-forward and based on sockets used in unix systems. For the most part that is true, but Read the rest of this entry »


mDevelopmentLog[3] = Networking

May 22, 2017

Hello Turtles,

This blog post is a week delayed, and I apologize for that. Essentially during the week was spent being ordered by Monky Bird and Sara Cat to revamp the old networking code I’ve had laying around since 2009 and before, and bring it up to TurtleBrains standards, or at least start Read the rest of this entry »


mDevelopmentLog[2] = “Racing Against Keyboard Failures”

May 16, 2017

Hello Turtles,

This week has proved to be slightly less productive or forward moving than desired, but still, progress is progress. Moku, one of the artists I collaborated with on LudumDare 38, was kind enough to spend time and effort to improve the visuals of the Egg Drop sample/tutorial project. The finished art has not Read the rest of this entry »


mDevelopmentLog[1] = “TurtleBrains to iOS”

May 9, 2017

Hello Turtles,

Plans change. This week was no exception. I did start working on the TurtleBrains improvements that I set out and I did not start working on a top-down racing game. Instead I continued working on TurtleBrains and started porting it to iOS devices. I have also found out about PlainTasks, which is a Sublime Text plugin that allows quick creation and management of todo items, tasks. It even tracks when items were Read the rest of this entry »