Ever since I ‘upgraded’ TurtleBrains to use the OpenGL 3.2 Core context, ZoomCarWorld3 has not been rendering. For awhile it would actually throw errors and crash, until all the legacy OpenGL causing those errors was disabled. Last weekend the mission was to Read the rest of this entry »
I’ve been racing with 22″ monitors (pictured above) forÂ nearly 8 years now, The ol’ Acers held up fairly well, though power boards were replaced on two of them and recently one developed a dead line of green pixels. I had notÂ realized, until very recently, that the virtual world had been Read the rest of this entry »
In 2009 IÂ hiked theÂ Appalachian Trail, 2178 miles from Georgia to Maine. Â During that time I gotÂ wet and I got cold. Â Day after day, especially in the spring. Â Starting March 29th, I woke to a frosty tent and a thermometer reading of 17Â°Â F. Â What the HELL, I’m in Georgia! Â Even with rain nearly every day, and temperatures in the 20s to 40s many days, I never got hypothermic.
Fast forward to a few weeks ago. Â My girlfriend and I went to Seattle, and planned a weekend trip around Mother Mountain Loop. Â Â We started very early in the morning with a visit to the ranger station to check in and get the wilderness pass, on the way to the station we got to see this amazing bridge that was high above the river below.
Then we drove another 45 minutes along a dirtÂ forest service road, thanks rental car, to get to Mowich Lake which would be the start and end point for our journey. Â The first day would be the longest day at 9 miles since the campsite at 7 miles in wasÂ reserved. Â The temperature was in the Read the rest of this entry »
One of the most difficult decisionsÂ that keeps sliding back on the TurtleBrains todo list is picking a license. Â It has been said that I’m being unrealistic,Â so perhaps IÂ want too much, for wanting to getÂ nominal proceeds back from my efforts. Â I’ve been on http://choosealicense.com/ quite a bit and the two that stand out are MIT and GPLv3 for slightly different reasons.
MIT seems to be less restrictive to those that want to use TurtleBrains, they are not forced to discloseÂ their code, and perhaps moreÂ programmers would give TurtleBrains a try. Â But it also falls down in thatÂ programmers couldÂ ignore any closed/purchasable license thatÂ may allow me toÂ retrieve any financial benefit, even minimally.
GPLv3 seems restrictive and possibly scares many from using TurtleBrains to begin with, and ifÂ nobody uses it why would anyone want to purchase the closed license?
Ultimately I’d like to see $25-50 for a project thatÂ plans to have an install base greater than 1000 users, and/or projects that are selling while usingÂ TurtleBrains. Â IÂ want this to be a minimal amount of money more like saying “thanks for giving my project a boost” andÂ aimed at projects that have or are planning to make monies.
Which is why GPLv3 with a purchasable closed license has been on my mind, until someone was mentioning fewÂ would considering using TurtleBrains at that point.
Any opinions? Advice? Help!? It is appreciated.
BurdenÂ follows a womanâ€™s journey through her past, as she is chased by her traumatic and guilt-ridden memories of the plane crash that killed her family. She was the only survivor.
The game was made for LudumDare #33 as a Jam entry. Â A team of three with less than 72 hours, Jeremy “mmango” Bell doing audio, Daniel “MechanicalLife”Â Akesson doing visuals and myself doingÂ the programming. Read the rest of this entry »