Well progress has been coming since I last posted the Splash screen.Â I have been working on some tools, in particular the track editor.Â I remain vague about my game idea for the current time, but it will be a racing game; for all intent and purposes.Â I am focusing efforts on being unique, and a thorough google search only brought up 2 other â€œpersonalâ€ projects/attempts at what I am doing.Â I am hoping that serves to my advantage, but I am happy to know I have an idea that is more original than just making an Pac-Man clone with different theme.
So about this track editor; I spent my day Sunday working on starting it, and Monday night after work I lost about 3 hours of productivity.Â I was beat, muscles aching, etcâ€¦ and couldnâ€™t concentrate.Â However I did manage to get a few productive hours and managed more than I expected for the night.Â Undo/Redo capabilities for all current actions:Â Add/Delete TrackNodes as well as the ability to Move/Edit the node.Â This editor is within the game*, however it will likely be stripped from the release build.
I have been wondering quite a bit whether or not I should implement undo/redo.Â I estimate it will take 3x or so longer to maintain the actions, but I also believe it will save time when designing/developing more tracks.Â I plan on a minimum of 5 tracks, but hope for more than that.
Tonight Iâ€™ve started by writing this post, soon I will begin working on building the actual track from the nodes above.Â I am hoping that doesnâ€™t take me all night.Â I want to do more than just that, but at this time I have nothing else planned, as I canâ€™t think what comes next.
*Although it is within game, I have an EditorFramework that acts as an external editor; giving me advantages of a professional looking interface, menus and more.
A few hours later. . .
Well, I did manage to get somewhere tonight.Â Even further than just getting the track surface built from the nodes.Â Although, I didnâ€™t get the track textured, yet, I did manage to build it quickly.Â Also I sent it off to a partner of mine, and fixed several small editor â€˜issuesâ€™.Â Added saving/loading of editor settings for convenience , undo/redo still fully working.Â (Redo for the move action was previously broke!)Â Here is a small image of the track being built from the nodes: