This screenshotÂ doesn’t show theÂ action of attacking and defending units, but in the last few days I’ve been leading a small team on a collaborative project: APRIL. Â The project is essentially a small real-time strategy game whereÂ a unit isÂ composed of tiny little nanobots. Â You can order units to combineÂ to become bigger and more powerful, and order them to move around. Â Here is an animated gif of the interactivity as it was a few days ago, you can already see differences in that screenshot.
TheÂ scope of the project wasÂ kept as small as possible so we couldÂ get the mechanics complete and focus on polish and design. Â I was tasked withÂ getting the project started and the first interactivity build complete, from that point on my gears have changed to adding a TileMap, Camera and SoundManager to TurtleBrains.
ThisÂ project has been usingÂ a wide spread features of TurtleBrains, showingÂ any lacking areas. Â There are a few and notes have been created which I will beÂ addressing. Â Some have already been addressed, so the framework is constantly improving.